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Jason Pareka
Rosyme Industries
6
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Posted - 2014.08.10 21:56:00 -
[1] - Quote
wasn't there a post about this yesterday were you to lazy to read through the recent post or a search come on.
now i will read what you have put up and come back
Edit: ok so i really like what a lot of these go with as a starting point however that BlOP Cloak needs to be scaled back no prop mods and 125% to speed 135% with the T2 i also feel the skill bonuses need to be geared to the E-war side 100% (leave the battle ship skill bonuses as is) this is to make sure they are fleet ships needing there cov/recon support to do the job and not be able to easily BLOP drop on there own |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 22:22:00 -
[2] - Quote
Eridon Hermetz wrote:Jason Pareka wrote:wasn't there a post about this yesterday were you to lazy to read through the recent post or a search come on.
now i will read what you have put up and come back
Edit: ok so i really like what a lot of these go with as a starting point however that BlOP Cloak needs to be scaled back no prop mods and 125% to speed 135% with the T2 i also feel the skill bonuses need to be geared to the E-war side 100% (leave the battle ship skill bonuses as is) this is to make sure they are fleet ships needing there cov/recon support to do the job and not be able to easily BLOP drop on there own The propmod allowed undercloack would be a great feature and give to black ops a great taste and make them able to GTFO of the field more "easier" than before and yes like you say , a dedicated bonuses for moving while cloacking are a wastefull bonuses if we can make a dedicated modules for black ops with the same bonuses than today but i am more focused to give bonuses on DPS application than E-War bonuses , that role are dedicated to force recon that's why i have make bonuses "under" that force recon have the only major buff on Ewar i would appreciate will be on Widow , it's a pain to skill him with black ops 5 and ECM related skill at 5 to have .... the same bonuses than a fu***ing Falcon who cost 10X less and don't need enormous skill invest than the Widow Really sorry , i didn't see you'r post , it's my "first" post in forums :p
they don't need DPS that is the role of the SBs and i don't mean give larger bonuses to the E-war i mean give a bonus to each of the E-war the races use instead of just one Redeemer nuet/vamps and tracking disrups Sin Scram/point and sensor damps Panther TPs and webs Widow this one can stay with the slight boost to ECM But giving them a bunch of damage and damage application will remove the need of a support fleet to be bridged and it will instead become drop blap bounce with very little to counter it w/o knowing one was going to drop on you
and if you use a prop mod with the cloak it can't be a full boost maybe have the cloak also add mass so it takes time to get up to speed |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 22:47:00 -
[3] - Quote
Eridon Hermetz wrote: So , in fact , you want to make Black ops like bigger Force Recon with BattleShip DPS and JumpDrive capability ? You suggestion make them little to counter it too , i mean you'r remove too the need of a support fleet of Force Recon to fill E-War Support on the field
The Problem can be :
1)Why i will need to bridge my Rapier if this Panther can do the same work with insame amount of DPS and personal jump drive ?
2) Why i will need to field my Panther who cost XX Billions of ISK if a 200m ISK Rapier and 2x30M SB can do the same work ?
And saying that Bomber are the DPS on a Blops gank are not really true yes they make high dps/alpha but Torpedo have a poor poor pooooor application of his dps , the target need to be web/scram/paint if it is a target under the BC-Size
If i mix dps application and ewar capability it's because
1) yes , you have train a loooooong time to get on a blingbling BS , you can have good dps and he will apply it better than the lowest skill/isk than a SB 2) You will still need support ship because you have lowest ewar bonuses than force recon have
But sure at 100% that Blops need some love , some ewar capability and DPS application
The Only one Blops to have a DPS/Application are the Redeemer , that why he is the most popular blops today (and yes , great EHP too) Would be cool to see all other blops have better DPS application , that will justify the high cost and the high skill required to fly it properly
to question one and two yes that is exactly the questions i want asked do i send in the bill isk blop or will bridging a few recons get the job done
as for the SB question thats exactly right they can't apply there DPS without Webs scrams and painters that is why you need the recon ships bridged with them.
and no with the damage you are trying to give them the only time i need a support fleet would be if i was going up against a force i couldn't swiftly Alpha away. |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 22:57:00 -
[4] - Quote
Swiftstrike1 wrote:I would like to see the black ops ships changed to give Titan-esqe boosts that only apply to covert ships.
Now this is an idea i can get behind |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.10 23:18:00 -
[5] - Quote
What would be good to go with that is make it so that bonus affected the E-War for the race
the only problem is they would need to be strong enough to be worth risking the isk but if they are too strong then the base boosts of the recon ships would have to be looked at but these can't be nurffed to hard or you will make them useless w/o blops so balancing may be hard |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.11 11:08:00 -
[6] - Quote
Grunnax Aurelius wrote:Eridon Hermetz wrote:nanananan , black ops logi will be IMHO really too stronk and OP black ops warfare don't need and don't must be like a regular fleet with cloaking capability
we have enough problems with regular power projection , don't make an other one with cloacky power projection with full advantage of cloak
Just make the second tier pure bonuses to like the following to make them more designed for bridging then. [Racial] Battleship skill bonuses per level: 10% increased Isotope fuel bay 5% bonus to [Racial] weapon system damage Black Ops skill bonuses per level: 10% reduced Isotope requirements for Covert Jump Portal Generator 10% increased Covert Jump Portal Generator bridge range Role Bonus: -+ Can fit Black Ops Cloaking Device, Covert Cynosural Field Generator and Covert Jump Portal Generator -+ No targeting delay after Cloaking Device deactivation -+ (25% or 50% to be decided) reduced Spool-Up time on Large Micro Jumpdrives
so i can now bridge farther then i can jump? in some cases sure that could be useful but not most and this will just make BLOPS worse then they currently are. also fuel bay increase is good but isotope need is not that is put there to keep you from bridging to much to far. |

Jason Pareka
Rosyme Industries
6
|
Posted - 2014.08.11 11:11:00 -
[7] - Quote
Grunnax Aurelius wrote:
Drones are counter productive because while they are out you can't cloak, if your buddy has his out and you just in range of his orbiting drones yo still can't cloak, see my reasoning? Also if you gotta jump away in a hurry you will leave your drones behind because the cost of your ship is more important, so simply just get rid of the drones.
Yes drones on the Stratios is counter productive.
About the Widow, I have one, has no ecm moduels on it.... pure shield torpedo widow, more survivable, ecm widow is usually left on field to die and save the other blops.
I find my widow to be much more survivable with its ECM if you jump it in with the proper ECM mods on you can normally lock down a fleet long enough to GTFO and if not the full fleet you can at least get the tackles. |

Jason Pareka
Rosyme Industries
7
|
Posted - 2014.08.11 20:52:00 -
[8] - Quote
Aliventi wrote:BlOps BS need the following things: T2 resists More fitting so they can fit reasonable DPS/tank without going with faction mods (Pretty much impossible to get a reasonable fit now without faction mods.)
Specifically each hull needs: The Widow needs to lose the ECM bonuses and become a missile DPS ship. The Sin needs to become purely hybrid or purely drone based. I would rather see drones personally.
They need the following bonuses on each ship: BS skill: 5% capacitor recharge time (I personally like recharge time since you hit grid at 25% cap at best. Capacitor amount would work also.) 5-7.5% Damage (Not ROF)
BlOps skill: 5-7.5% Optimal/falloff range or missile velocity 5-7.5% tracking/explosion velocity
Role bonuses: 250% velocity when cloaked Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator Cloak reactivation delay reduced to 5 seconds No targeting delay after Cloaking Device deactivation
That's all BlOps BS need. Pretty quick and simple fix. I would love to see the bridging module actually become part of the cost to build instead of it being a separate module. You would get all the functionality of the Bridge module without having to try to fit another mod. Not a deal breaker if it doesn't happen.
It allows each part of the Covert Ops line to do what it needs to: Stealth bombers do lots of DPS cheaply while only having frigate tank. Recons lock down the target through jams, damps, Tracking disruption, neuts, and webs. BlOps BS bring the hurt, but die just like any other BS when unsupported. Covert haulers to haul/be bridged in with anything extra that is needed.
Why you ask? BlOps should require a fleet of SBs, recons, and BlOps BS to achieve maximum efficiency. With your changes that turns BlOps BS into joint BS/recons you effectively reduce the need to have recons and SBs on the field. Each part of the BlOps fleet has a role. SBs are low SP cheap DPS, Recons are brought in to lock down the target, BlOps BS can bridge the fleet and jump in to apply lots of DPS. By doing what you propose and adding in recon bonuses to BlOps BS you destroy this balance and turn BlOPs fleet into "BlOps BS or GTFO." That is not good for this game.
Next, there is nothing wrong with how cloaking currently works on BlOps BS. You jump in, kill the target, MJD off and cloak. Then you align, decloak, warp a safe and recloak. Decloak and jump out. It works. It isn't broken. If anything you could update this by taking the velocity while cloaked bonus and moving it to a role bonus as suggested above to free up a skill bonus. No need for a new module like you propose. this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots |

Jason Pareka
Rosyme Industries
7
|
Posted - 2014.08.11 21:13:00 -
[9] - Quote
Aliventi wrote:Jason Pareka wrote: this is not what BLOPS need for one if you want a DPS/tank BS look to marauders adding to max cap would still leave you at 25% when landing on grid but they don't need cap recharge either since any concomitant understands how to use cap boosters. finaly if you turn the widow into a missile boat it will become the least used BlOP as missiles just don't work well outside of struct bashing the ECM is what makes it so loved by most of its pilots
Of course. Because a marauder can jump to a BlOps cyno.  The purpose of adding in the cap recharge bonus would be to open up fitting choices and help correct for a weakness of BlOps BS. Yes, recharge time won't do anything about you being at 25% cap when you jump in. What it will do is make it so you can regen cap quicker so you can be at jump cap sooner. 25% cap recharge means you could fit a heavy cap booster to gain lots more cap quicker, or fit a smaller cap booster and free up fitting more more DPS or tank, or you could even be ballsy enough to fit no cap booster to free up the slot for something else. It opens up more choices. If you think missiles don't work well in PvP you are clueless. The tracking formula for missiles excels in situations where the target is moving slowly and has a large signature. A web and a TP fit to a rapier or the Widow itself would make missiles track even better than before. Or if you were super worried about the tracking of your torps/CMs you could fit RHMLs. Leave the ECM to the falcon. There is a reason it is a specialized ECM ship that can be bridged by a BlOps BS.
exactly a marauder can't jump because if it could it would be op. and the weakness of it dropping in at 25% cap is there to balance all ships with jump drives |

Jason Pareka
Rosyme Industries
8
|
Posted - 2014.08.11 23:03:00 -
[10] - Quote
to be honest other then the sin i find the Blops to be in a very good place the only change would be a small reduction in base jump cost(just under cruis lvl) but as is the do there job very well |
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